Thanks, sticking with the lowpoly aesthetic definitely helps with dev times lol
A coworker of mine that playtested also had a free-scrolling mouse, so he beat the game entirely with the lantern lol. I was on the assumption that most users probably don't have one, so I didn't write a workaround. 🙃
For the audio, you can actually hear the Entity's "footsteps" approaching from a little bit away, so it indeed may just be your headphones. ☹️
As for the jumpscare, yes lol. I agree, it is a cheap and cheesy one. I originally planned for the Entity to be a full 3D model and have a full death animation (it probably would've still been cheesy), but I decided to focus my time elsewhere.