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Thanks, sticking with the lowpoly aesthetic definitely helps with dev times lol

A coworker of mine that playtested also had a free-scrolling mouse, so he beat the game entirely with the lantern lol. I was on the assumption that most users probably don't have one, so I didn't write a workaround. 🙃

For the audio, you can actually hear the Entity's "footsteps" approaching from a little bit away, so it indeed may just be your headphones. ☹️

As for the jumpscare, yes lol. I agree, it is a cheap and cheesy one. I originally planned for the Entity to be a full 3D model and have a full death animation (it probably would've still been cheesy), but I decided to focus my time elsewhere.

>beat the game entirely with the lantern lol

Yep, pretty much exactly what I did. I think i got a higher "times attacked" score cause i kept toggling it.
If you end up working on it more after the jam, I figure the scariest thing the entity could do is grab your leg or something (lowering the camera, and dropping your lantern), then drag you into the woods in a fade-to-black. It's just a little jump scare-y, but pays it off more cleanly