Pretty cool game so far.
Is saving the game and reloading supposed to remove any signal in progress?
SomeAsianGuy
Creator of
Recent community posts
Ahhh, according to Godot's official documentation:
"Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0. We recommend using macOS and iOS native export functionality instead, as it will also result in better performance."
Sorry ☹️, in hindsight I could've made downloadable builds for Windows and macOS as well, not sure if that would've been allowed lol, but also I don't have a mac to test with 🙃perhaps in the future though.
Thanks, sticking with the lowpoly aesthetic definitely helps with dev times lol
A coworker of mine that playtested also had a free-scrolling mouse, so he beat the game entirely with the lantern lol. I was on the assumption that most users probably don't have one, so I didn't write a workaround. 🙃
For the audio, you can actually hear the Entity's "footsteps" approaching from a little bit away, so it indeed may just be your headphones. ☹️
As for the jumpscare, yes lol. I agree, it is a cheap and cheesy one. I originally planned for the Entity to be a full 3D model and have a full death animation (it probably would've still been cheesy), but I decided to focus my time elsewhere.
Thanks for playing :)
Balancing the tools, The Entity's speed, and his aggro timer were definitely some of the worry points for me, so I'm glad you liked it lol. I feel like I should have used more specific words for the tasks because I know how everything works already, but other people don't lol. (there's probably a term for that)
SPOILER (if you will), to bait The Entity into the rune, you must let him attack you in the darkness and make sure he runs into the rune before he reaches you. :)