Absolutely fascinating combat system. It reminds me a lot of FFX with the way it structured time, but because time literally ticks down, it gives you room to mess around with a lot of different levers. The werewolf thing was an interesting surprise, I was wondering why the world was spinning, and then it became obvious and that was a neat realization. The different attacks based on equipment made me like comparing them. Pretty ambitious for a gamejam to make an RPG, but I think you got the general structure of it down in a way that got my attention!