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(+1)

Thanks for the really good feedback! 

Not letting player see enemies outside the light is quite a tough decision for me, but I decide to go with it as it really amplify the "shadow vs. light" aspect of the game. 

I do agree that sometime it can felt bad being unable to dodge attack when ran out of light. I might try to make the enemy have to charge-up before their attack to give players a small window to quickly react.