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Crazy impressive how much you managed to create in just 2 weeks! 

The alchemy system is deep and innovates on the fairly generic JRPG battle system in a really fun way. The setting is cute and the pixel art is really impressive. The game has a ton of opportunity to build and flesh itself out.

The tutorial is a little too much information all at once and I agree with a lot of the points Sturfall made about it being unclear that you need to capture and equip abilities before you can use them. It'd be nice if things were introduced a little more step by step rather than all at once. For example we didn't need to know about the combinations in the first fight with the worm... because we only had the stick. After that send them to the obelisk, show them how to equip things and then a second tutorial fight using combos. I also think the sprint button should either be toggleable or just on all the time, is there any reason to walk?

Overall this game is insanely polished for a 2 week game jam with interesting systems and mechanics that could really be built upon for a first release. It has elements of Earthbound and Pokemon that are instantly recognisable to players while still being unique and new.

Looking forward to seeing this fleshed out for a full release or playing whatever you build next. Great work!

thanks for playing! I appreciate the kind words