The level design and pacing of the mechanics is really well done. Each idea is simple but gets combined in new challenging ways. The art and the music is well done and fits with the style of the game nicely. Having to place ingredients in order adds a nice challenge and changes the game from simply exploring to searching for specific ingredients. Adding popups to interactable elements like ingredients, cauldrons, and NPCs would improve the gameplay experience. Tweaking the physics of the player controller like reducing the time it takes to slow to a stop could improve the game too (depending on whether you are going for a cozier or challenging game ). All in all, this is a major achievement for someone who only just started making games a few weeks ago. Very well done.