I love a good roguelike and this looks like it has the potential to be one if it wasn't for a few issues at the start:
You really need to put the Controls on the actual page. People won't see this info above once the jam is over. Which is part of the bigger issue that without what is written above you have no idea about any of these systems by just playing. It's unclear whether you are crafting things or being asked to do or anything related to the inventory system.
The random dungeon generation is nice, the knife action is fun and the enemies work well. It's the extra elements you need to show the player and incorporate into the game.
It'd also be nice to see some of your own artwork rather than a Kenneys asset pack. You can make a character sprite! Give it a go!
Lots of potential and some easy fixes for QoL issues. Good luck building on it or in your next game!