Man I get Gregg (I too am chronically addicted to coffee). I thought the game was a really good start, gives me solid mobile game vibes; I can see myself playing a single day or two in game as I’m waiting for a train or something, because the gameplay is simple and a session is really short. It also reminds me a lot of rhythm games, and I think the game would be 10 times better if you had more feedback when you grab a coffee (a sound and some sort of energy), and some sort of indicator that the bottom of the screen is a cafe, because it looks like people (myself included to begin with) didn’t quite get it at first. Overall, a fun little game, especially for your first; hope this encourages you to keep making more :).
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Thank you very much! Sound design is definitely on the table for future updates of the game. With added tutorials etc since, I hope that I've addressed some of the issues people were having in terms of initial accessibility. I definitely get what you mean though and it is something I'm actively trying to find a "neat" solution to, perhaps a "playable" tutorial level may help for Day 1, in order to get to grips without reading everything, and actually seeing the game in action.
Thanks once more for your kind words, I cannot put into words how much it helps my motivation!