Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think signs are a good idea. Having to go up to a sign to see which area it's leading to would be nice. This would reward the player for reading them in advance, so if you get a quest that requires you to go back to an area, you may already know the path based on your exploration earlier in the game.

Very true. Plus I want to have an interaction for everything down the track, even if it doesn't provide any benefit. Just so players know that they can check anything and everything, and maybe something would get revealed at some point. So a sign certainly leans in to that aspect.