Very nice! Feels super finished. I couldn't distinquish from wall to ground to pitfalls and constantly bumped into something and fell down pits, that felt pretty frustrating. Maybe some more contrast there? Also because the movement and gameplay is so fast paced (which was fun) , it would help a lot if the camera moved towards where the player is going. Now if I run up or down I'm super anxious because i see only few meters in front of me.
The rock-paper-shotgun against the enemies and their bullets was rewarding. It made it feel like every mechanic had a reason/use. Same for dash going over pits and sword-dash not.
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Thank you for the feedback and for checking out our game! Looking back, I agree that the camera does sometimes work against the player. I'll look into ways to make pitfalls stand out from the walls, and to and make the camera feel better. I'm glad you enjoyed the mechanics, I put a lot of thought into them!