Super cool! Fast paced, engaging... some juice and fine tuning to movement and that could be really fun.
Gathering The floaty orbs around you and turning them into power felt awesome and fitted to the theme well, I just wished the orbs would be less noticable. In the heat of battle I kept trying to dodge them, I got distracted by them, or they obscured something, an enemy or their bullet. Going to the vendor and rolling the dice(?) on the upgrades was such a rush after intense battles, it was maybe a bit weird that the enemies then kept spawning after the timer was out.
First time in 2nd map, I had the vendor and The 2nd Map Surprise right there next to me. That got me good! In the panic running away from it I got swarmed by more of them and died soon after. I don't know if exactly that scenario was intentional but it was really funny, and emotional, and made me that much more determined to come back and get my revenge!
I would like to have a big custom cursor. Please. Something super-clear, mega-constrasted, maybe-crosshair-shaped(or even better, maybe alchemical symbol-shaped). Maybe my eyes are just bad but I was really struggling to see where I'm aiming while dodging everything, because the combat was fast with a lot happening around me. Our entry struggled from the same problem too.
Overall, seven kings out of kong. Honestly enjoyed.
Viewing post in Abyssal jam comments
I agree with you, I've also noticed myself that the orbs can be a bit distracting. Also I wanted to add a custom cursor that would stand out more but I somehow forgot and I'm not sure there can be any changes made anymore now that the voting has begun. But, I'm glad you enjoyed and thank you for the awesome feedback :)