- GDD link is not accessible without requesting access
- not sure how this incorporates the themes "shadow" and "alchemy"
- the font is a bit hard to read
- movement speed in the first part is very slow: probably intentional, but it feels far too tedious, especially when compared to the faster speed in the second part
- player still plays movement animations during some "freeze in place" cutscenes
- washing dishes was difficult to see: maybe make them stand up instead so the shapes are circles instead of thin rectangles
- mob spots were also a bit difficult to see: maybe make the puddles a bit bigger or let them drop some droplets down outside the scene
- second part was a bit difficult, but not too bad because failure didn't restart the whole game
- I liked the story
Disclaimer: These are just my opinions, so a lot of it is very subjective.