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(1 edit)

- GDD link is not accessible without requesting access

- not sure how this incorporates the themes "shadow" and "alchemy"

- the font is a bit hard to read

- movement speed in the first part is very slow: probably intentional, but it feels far too tedious, especially when compared to the faster speed in the second part

- player still plays movement animations during some "freeze in place" cutscenes

- washing dishes was difficult to see: maybe make them stand up instead so the shapes are circles instead of thin rectangles

- mob spots were also a bit difficult to see: maybe make the puddles a bit bigger or let them drop some droplets down outside the scene

- second part was a bit difficult, but not too bad because failure didn't restart the whole game

- I liked the story

Disclaimer: These are just my opinions, so a lot of it is very subjective.

(+1)

Thank you. The theme incorporation is stated in the GDD (changed to full access). Thanks for the feedback. Will definitely take these into account in the future.