Thank you so much for the feedback! I do agree, the gameplay loop would benefit from more complex mechanics. Glad you liked it :)
Munkkipulla
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I liked the trees which looked nice and how the trashbin reacted to me as I devoured sum delicious fod. Not much to do atm in the game. I understand this is in progress but just to provide some feedback I think the game would/will benefit greatly from more interactive elements and some objectives for the player.
Thanks for the feedback! A hint system is something that could be possible for a bigger game, but due to the short length of the game and break in immertion I'd not use such a system in this particular demo. I think it's more or less a fail in game design if such systems are needed :) But thanks again for commenting!
I tried again. Now there was new sound effects I think, a nice add. I think the kill-burn combo is good mechanic but the controls didn't work very well. I couldn't use my sword. It worked maybe 1 out of 5 times or less when I pressed R. EDIT. Ok now I got to the Death-part. It is kinda cool place - and cold. I didn't actually know what to do in this part. There was some nicely written instructions but they didn't help me at least. I tried to make them follow me to the gap in the ice wall.. don't know if that was the idea.
I liked it! It took a bit of training to familiarize with the text mechanics due to how the text oriented itself on the screen. It was fun to train and construct and summon different bosses with weird names. I found that the shown inventory when you summon a boss didn't equal to the items shown on the screen (Essence-items wasn't counted to the possible options but was still shown on screen). I Would love to see some minimal graphics with this, like a face of the enemy and maybe some sounds. Nice work!
I liked that you can raise your own zombie army and watch them fight! Raising zombies felt nice. Different armies should have some differences (diff. color, diff. health bar). I think there was only one sound effect and more would've given the game a bit more 'life' (pun intended). Fights felt repetitive so some surprises would've been nice add.
I liked the dialogue and the music in the beginning. The idea of following family tradition and following the dead into the Death was interesting! Sadly I couldn't get the spacebar working to move into the Death so my game was cut short. With some refining/fixing bugs, I think it could be a nice game.