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Munkkipulla (TeesseGames)

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A member registered Jun 07, 2020 · View creator page →

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Just in case you still interested in trying out the game. Because of my mistakes the game works atm only with 1920x1080 res. You can try to change the screen res if it fits with your rig.

There is something addicting here. I found myself just retrying all the time! Would definitely need some sound effects.  

Marvellous short polished game! Loved the art style and the story. It was really clear to me what can I do and when can I interact. Congrats to the team! 

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Thank you for playing and for the feedback! Well I definitely don't mind if this game brings you GK vibes. :)

The story starts with Jonathan who is visiting his grandad after he got laid off from his job.

Thank you for playing and for your feedback! 

Excellent looking artwork. It felt quite nice to buy the traps (only tried for spikes). Didn't get far but felt like good tower defense game. I don't play these games usually so forgive my incompetence. I think it was very well done. Forced infromation screen before starting or some tutorial scenes would help! Great work!

Thanks a lot for the comment

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Thank you so much for your comment! Did you try it in full screen? Sorry for that. I have to fix it in the future. Thank you so much for the feedback! 

I think this has interesting idea for game mechanic. I would really love some sound effects. I need some feeling of the hits and damage - and maybe footsteps on concrete! Nevertheless, it has potential. Artwork looks nice! Old school dungeon crawler feels (like Dungeon Master). Nice work!

Immediately interesting mechanic. Felt good to throw the sword. Sometimes got stuck in the air. Really cool music and sound choice. Needed a bit more "happenings" but a really really cool game nevertheless. Congrats!

I absolutely loved it but died instantly. I really like that you had to make real words after smashing random buttons for a while :D Excellent art style, top notch professional and good sound design. Great work! 

Fantastic game! Loved it! Very polished. Nice work!

Thank you so much for the feedback! I do agree, the gameplay loop would benefit from more complex mechanics. Glad you liked it :) 

Damn, this was addictive. I've never played vampire survivors -type games but this was cool. Nice work!

Very cool and creative game. Nice work! 

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Hard but fun! The PC version was maybe too hard due to that the mouse click didn't affect as much to the birds altitude (for me at least) as did when played with phone. Good art and sounds and music choices. The upgrades are really a nice add. Nice work!   

I liked the double jump but the game does not offer much visually, though I liked the protagonist. I think this game would've benefited from using more polished art or assets and focusing on interesting level design. Couple of sound effects and a soundtrack wouldn't hurt either. :) 

I liked the trees which looked nice and how the trashbin reacted to me as I devoured sum delicious fod. Not much to do atm in the game. I understand this is  in progress but just to provide some feedback I think the game would/will benefit greatly from more interactive elements and some objectives for the player.

Thanks a lot for playing and for the feedback!

So nice to hear you liked the atmosphere :) That seems to be a common feeling. Yes, the physics would have needed some improvements - I agree!

Oh thank you very much. Glad to hear that you felt the atmosphere. Yes the kicking physics could've been better, I admit. Thanks for playing!

Thanks for the feedback! So nice to hear that you liked the atmosphere. :) 

Thanks for your feedback! Yes I concur - the kicking mechanic left much to be desired. Happy that you tried it!

Thanks for the feedback! I admit that it is very small interactive experience. Glad you tried it!

Freaking cool game. I loved it. Nice job!

I really like the look of the game. Cozy. Sadly I couldn't find out how to close a bag and had to go home after every sneak peak. Still kinda cool game. I really like the idea!

Now this was slightly weird. It's kinda cool visual novel. 

I really liked the grass effect, the sounds and style. Nice game!

Nice little town to drive through.  I think some textures on roads and buildings would've been a great add. Still a cure little game.  

Nice little town to drive through.  I think some textures on roads and buildings would've been a great add. Still a cure little game.  

I really liked being a rat and dropping stuff off tables and hanging out with cthulhu. I maybe didn't have autumn vibes but it was cool to play.

Oh it's only Spacebar and E. Controls are in the game page. But thanks for trying it out still.

Thanks for the feedback. Yes the slow pace and back-and-forth walking is something that seem to be tedious for players. I will definitely think about that in future projects! Thanks!

Thanks for the feedback! A hint system is something that could be possible for a bigger game, but due to the short length of the game and break in immertion I'd not use such a system in this particular demo. I think it's more or less a fail in game design if such systems are needed :) But thanks again for commenting! 

Thanks a lot. Glad you liked it :)

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I tried again. Now there was new sound effects I think, a nice add. I think the kill-burn combo is good mechanic but the controls didn't work very well. I couldn't use my sword. It worked maybe 1 out of 5 times or less when I pressed R. EDIT. Ok now I got to the Death-part. It is kinda cool place - and cold. I didn't actually know what to do in this part. There was some nicely written instructions but they didn't help me at least. I tried to make them follow me to the gap in the ice wall.. don't know if that was the idea.   

Thanks for playing and feedback! That's a good advice and I'll keep that in mind, thanks. 

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I liked it! It took a bit of training to familiarize with the text mechanics due to how the text oriented itself on the screen. It was fun to train and construct and summon different bosses with weird names. I found that the shown inventory when you summon a boss didn't equal to the items shown on the screen (Essence-items wasn't counted to the possible options but was still shown on screen). I Would love to see some minimal graphics with this, like a face of the enemy and maybe some sounds. Nice work!   

Thank you for the feedback! :)

Thanks!