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I have PTSD from Sokoban games from the terrible game I made in my last jam (before this one). So going into this I felt a sense of dread but the atmosphere and pixel art quickly made me feel better about my decision.

There's a good level of polish here and although I haven't got far (and I may well take up your advice of coming back later) its a well through out set of puzzles. I do think you probably could've taken it a little easier on the player at the very beginning, you'd get more play time, interaction and willingness to complete harder tasks if they've already achieved something.

The addition of some actual music rather than or in addition to your low key sound effect would be a good addition.

Visually very cool, smart and interesting. Lots of potential to be built on too.

Thanks for your feedback. As for the early levels, it would be hard to make them easier without defeating their purpose. They teach the player important lessons that will be required to solve the much harder puzzles later. All the puzzles before the first item you obtain are still very doable by someone who isn't very good at this type of game. Though the later ones are definitely aimed at more "hardcore" sokoban players. As for the music i'm not sure what you mean, there is music, if you think it's very simple and not attention grabbing, that was the point as we wanted the focus to lie on the puzzles more. Though there is a second track in the later part of the game that is much better and i think you'd like.