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While the damage of the weapons increase, and players heal, I don't see any information on how much health a player starts with! Aside from the math, I can see this being fun, although I wish the card was more than just the rules, and somehow played a part in the game.

(+1)

Thank you for the feed back. The idea was that you would start and heal back up to 15, I should have made that clearer on the card. Initially I was planning on you ripping parts off the card as you took damage, but I couldn't figure how you could then heal after a game.