I really like how players are "bonded" to each other - creates a simple triangle, square, n-gon relationship. I think that as long as a GM can tell how skilled a player is at "throwing a card" they can scale the difficulty fairly. I like how the card takes damage by it being folded, but how does a player lose to damage? Very cool.
Viewing post in Venture in the Enchanted Wastes jam comments
Thanks!
I've found generating some sort of relationship is super useful in getting games rolling quickly. And it's a lot of fun!
Making games based on player skill, as opposed to character skill can be contentious. It's one of the complaints against Dread, most famously. But it can be a fun thing to do if the game isn't too serious. I was inspired by a 200 Word RPG entry that used Nerf guns as a mechanic.
"How does a player lose to damage?" As in, how do you know when a character dies? Beats me! There's only so much game I can fit on a single card! But my hope is that damage to the card (folds) makes them harder to throw and thereby reflects the impaired capabilities of a damaged character.