I had fun playing this game. While it seems simple on the surface, the tech behind it was no easy feat. As a fellow web developer I absolutely appreciate the amount of work that goes into making a game exclusively using web technologies. After achieving an insane amount of health, an insanely large 1/4 screen sized fireball, and what can only be described as a firehose fireball cast rate, I decided to call it. With the player's power scaling quickly, either more monsters, tougher monsters, bosses, or a timer would suffice. As-is, there is no way to end the game other than to quit, but I had fun playing. Nice job!