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I had a lot of fun playing this and ran into the trap of "Okay one more time", definitely quite challenging. It definitely forces you to have to collect minions and XP to level up as you slowly become more and more overwhelmed. Having to be careful about movement to not trap yourself was also difficult.
It took me a bit to understand how best to use the flag mechanic but I think it implemented well as a way to better control the minions.

I think a little more visual design when picking up gems or upgrading minions would be really helpful. I often found I couldn't tell if I had picked up a xp orb or not and the minions merging I didn't fully realise until I was saw they were bigger.

Overall great work!

(+1)

Thank you so much for the feedback and playing! I'm sad we didn't have time to make any introduction/tutorial for the flag-mechanic. I wanted to add  some more functionality /synergies to it as well but fell short on time. Like maybe obstacles only minions can go through so we can make spaces you have to guide them to go in and they can then maybe open a door from there for you, or gather unreachable loot etc. Also, I found it very fun to guide the minions to their still trapped allies with the flag so they can do the saving. I should make it so that the minions also gather the exp lying around to have more reason to make them dance for you.