Fun little menu screen where you can pan around before hitting start.
Well I started up the game without looking at any controls just to see how intuitive it is, and it wasn't unfortunately.
I started clicking on buildings and saw "wanted" appear, but really didn't understand what was happening until I just kept clicking around.
I believe I eventually figured out the general controls, where you can turn off your guys in yellow mode and then make them go to where your mouse click is when you click on a building while in yellow mode? Not sure.
I think the police men are bugged out, they walked up to the prisoners and killed some and then just stood there forever.
Given that the policemen didn't work correctly, I'm not sure what the balance of the game is supposed to be, but I'm assuming that the policemen are attacking you constantly and you have to try to stay alive and destroy all the buildings? From my experience with the game, it didn't seem like the prisoners could fight back in any way, and I'm not sure if the policemen keep on spawning if police stations are not destroyed.
I still down really know what the "yellow" mode is when you click on buildings.
Gas station blowing up nearby buildings was a cool idea/touch.
Overall, it felt hard to play in its current state. Primarily b/c the policemen AI seemed to completely break after they first engaged the prisoners.
Also there wasn't any on-screen timer so I'm not sure if you were intending on this being a speedrunnable game or not.
Interesting idea having the map be randomly generated, but I don't know if was the best choice here. I think I would've preferred some hand-crafted maps that are levels that get progressively harder?
Touching on this one more time, but I wish the prisoners could fight the policemen back in some way, but certainly less priority than the broken policemen in general.
Nice job getting SFX in there.