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A jam submission

Heatwave HavocView game page

Submitted by 7TQ, Ersite — 1 hour, 3 minutes before the deadline
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Heatwave Havoc's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#902.7592.759
Sound#1522.2072.207
Overall#1532.3452.345
Theme#1712.2072.207
Aesthetics#1902.2072.207

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

If you continue this game even out of the jam, I'd definatly play it in my free time. The concept is really nice.

Developer

❤️

Submitted(+2)

Fun little menu screen where you can pan around before hitting start.

Well I started up the game without looking at any controls just to see how intuitive it is, and it wasn't unfortunately. 

I started clicking on buildings and saw "wanted" appear, but really didn't understand what was happening until I just kept clicking around.

I believe I eventually figured out the general controls, where you can turn off your guys in yellow mode and then make them go to where your mouse click is when you click on a building while in yellow mode? Not sure.

I think the police men are bugged out, they walked up to the prisoners and killed some and then just stood there forever.

Given that the policemen didn't work correctly, I'm not sure what the balance of the game is supposed to be, but I'm assuming that the policemen are attacking you constantly and you have to try to stay alive and destroy all the buildings?  From my experience with the game, it didn't seem like the prisoners could fight back in any way, and I'm not sure if the policemen keep on spawning if police stations are not destroyed.

I still down really know what the "yellow" mode is when you click on buildings.

Gas station blowing up nearby buildings was a cool idea/touch.

Overall, it felt hard to play in its current state. Primarily b/c the policemen AI seemed to completely break after they first engaged the prisoners.

Also there wasn't any on-screen timer so I'm not sure if you were intending on this being a speedrunnable game or not.

Interesting idea having the map be randomly generated, but I don't know if was the best choice here. I think I would've preferred some hand-crafted maps that are levels that get progressively harder? 

Touching on this one more time, but I wish the prisoners could fight the policemen back in some way, but certainly less priority than the broken policemen in general.

Nice job getting SFX in there.

Developer (1 edit) (+1)

When a building is yellow it just means you have selected that building and you can choose where the people that belong to that building will go.

Your buildings become wanted if you choose them too close to each other at the beginning or if the people that belong to your building attack a police station.

The police spawn in with the police stations at the start and dont keep spawning. The police officers will die if their police station is destroyed and destroying the police stations is the goal of the game. And yeah i didnt have time to fix the police ai :(

It was meant to be a speedrunnable game. You have to try to destroy all the police stations as fast as possible. But i forgot about adding a timer.

Thank you so much for playing and writing such a detailed comment! ❤️

Submitted(+2)

I love the massive destruction and how the map is randomly generated. Keep it up!

Submitted(+2)

Very funny game :D

Submitted

good game bro don't forget to rate mine https://echo1px.itch.io/kakkak-kaaaak

Submitted

good game bro don't forget to rate mine https://echo1px.itch.io/kakkak-kaaaak

Submitted(+2)

Good core idea. I think this concept has some legs. Improve the controls and visual indicators and you've got yourself a city burning sim. Also would like to have a way to take out the cops

Developer

Thanks for playing! You can take out the cops by destroying their police station you know? But yeah thanks for the feedback!  :)

Submitted(+2)

France simulator

Submitted(+1)

nice game plz rate my game too

Submitted(+2)

I liked the idea of the game, the chaos is the best part LOL

Submitted(+2)

Really fun game! It did get a little bit laggy at the end and was kinda loud, but the gameplay was very good.

Submitted(+2)

A chaotic and fun game! Was a bit loud, wish there were options to turn it down. Exploding the buildings with the gas stations was really fun.

Submitted(+2)

not bad, but not great, anyways good job

Submitted(+2)

Theme is not fire, theme is "overheat". Where is music? Anyways pls try my game :D

Developer

but the city is overheating you know? I didnt add any music because i thought the angry people and glass breaking sounds would be enough and stuff. Thanks for playing!

Submitted(+1)

thanks for kind reply!!! :DD

Developer (1 edit)

:)

Submitted(+2)

Very Chaotic (in a really good way) and fun. It could benefit from the polish (maybe w the controls and visual), but overall really fun. Core concept has a lot of potential and if developed, i think this might genuinely be a game I could see myself playing to relax (in a 'playing goat simulator' sense of relaxation)

Submitted(+2)

Fun game with a goofy vibe! I placed my buildings too far apart and ended up abandoning one of them and just focusing on the other, other than that it was really well done and I really enjoyed playing it.

Submitted(+2)

I love how you control the masses to destroy the whole city. When all the buildings are destroyed, my PC gets really laggy. Overall, I really enjoyed it.

Developer (1 edit) (+1)

Tutorial:

Your goal is to destroy all the Police stations as fast as possible. At the start you have to click 2 different houses that will be your bases where your team starts. If the bases are too close to each other, both of the teams will be wanted by the police. Otherwise the only way to become wanted is to attack a police station. So I recommend you start by getting more people on your team before you try attacking any police stations. You can get more people on your team by destroying houses. You can controll a team by clicking on the teams base house and then clicking where you want them to go.