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I'm not the biggest fan of controlling a very weak character resorting on minions to get damage, it would be good but the fact that they can die hinder the progression in my opinion, where taking damage causes to also lose fire power

I like the sound effects and the art, they're cute ! nice entry

Thats a really valid point. We thought about that during dev and tried to balance it a bit by giving only player power from the lvlUp -power ups but I too feel like it's not enough. I'm thinking maybe it would be better if the minions didn't perma-die but instead got knocked over and then could be saved again after a while.
Thank you for feedback!

honestly just make minions invincible, and less minions to catch if you are worried about balance/performances. It's fun to run around and get them, seeing them evolve etc...

I think you worry too much about the player getting overpowered.