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Thats a really valid point. We thought about that during dev and tried to balance it a bit by giving only player power from the lvlUp -power ups but I too feel like it's not enough. I'm thinking maybe it would be better if the minions didn't perma-die but instead got knocked over and then could be saved again after a while.
Thank you for feedback!

honestly just make minions invincible, and less minions to catch if you are worried about balance/performances. It's fun to run around and get them, seeing them evolve etc...

I think you worry too much about the player getting overpowered.