1: Iām talking more about how in tutorial you canāt move cards or do anything else until dialogue is over. Itās fine in itself, but you should somehow signal that tutorial dialogue is over and you can now do the thing. Like show outline on cards or something. Or better yet, let the player move/combine/etc cards and skip the tutorial dialog if the player didnāt wait for it.
4: Yes, I hadnāt played the game enough. Thatās kinda my point - if I consistently get rewards that are useless until I encounter some other room in a randomly generated dungeon, it stops being fun.