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(1 edit)

Your game take inspiration from hollow knight, blasphemous and I suppose bloodborne for his aesthetics. It is good pixel art, even thought there isn't much finished asset I can see the work on the drawings.

Now the game also introduce combat and platforming:

- I don't know why I get so bad performances of this game, let's say I play on a old pc and optimization is not a priority for a game jam, I understand

- I really need my imagination to see how combat could feel good, but in this build the hitbox of my sword appear first frame when I hit the button, so it don't match the animation. Also enemies don't really have indication for their pattern, resulting in weird combat when no sprites touch each others with their weapon but still damage themselves.

- punishing platforming with barely visible mushroom hidden everywhere.

All of the above can be fixed, it's not inherently there because of design flaws. 

Except for the dash and your healing system that feels complete and working, I felt you wanted to put too much into the game, resulting in a lot of barely functional mechanics scrapped together.

Still, I like your art, your ideas, there is potential there

Performance wise, most of it is negated with hardware acceleration, according to the playtesters.
Then again, they didn't have a bad pc, nor do I have one that I can test the game on. I should probably invest in a cheap laptop for that.


There are still some things which will unfortunately freeze the game for a little bit, but I was unable to fix this without putting focus on gameplay itself.

I get what you mean about the attack. The issue is the opposite. It tracks the animation perfectly, which causes it to appear before the big flash, making it seem like its frame 1.
Good feedback, in the future I will make it more apparent by starting hitboxes and such later.

This is the first complaint about sprites not touching, but still damaging.
Is this purely on the boss fight, or in enemies as well?
The boss is 10-15 pixels too high, which is a known issue, but no one warned me about issues with enemies yet.
The skeletons do have contact damage, so that could be the culprit.


Yeah the snail enemies are nasty. They are SLIGHTLY higher than the inactive counterpart, but I agree, there could have been better ways to handle these.


Overall, thank you for playing the game and for the extensive feedback!