Performance wise, most of it is negated with hardware acceleration, according to the playtesters.
Then again, they didn't have a bad pc, nor do I have one that I can test the game on. I should probably invest in a cheap laptop for that.
There are still some things which will unfortunately freeze the game for a little bit, but I was unable to fix this without putting focus on gameplay itself.
I get what you mean about the attack. The issue is the opposite. It tracks the animation perfectly, which causes it to appear before the big flash, making it seem like its frame 1.
Good feedback, in the future I will make it more apparent by starting hitboxes and such later.
This is the first complaint about sprites not touching, but still damaging.
Is this purely on the boss fight, or in enemies as well?
The boss is 10-15 pixels too high, which is a known issue, but no one warned me about issues with enemies yet.
The skeletons do have contact damage, so that could be the culprit.
Yeah the snail enemies are nasty. They are SLIGHTLY higher than the inactive counterpart, but I agree, there could have been better ways to handle these.
Overall, thank you for playing the game and for the extensive feedback!