Really awesome entry! Loved the fog of war effect, and the mechanics all felt really great. I like the flying physics, the sound design of the magic spells. Everything had a really nice level of polish.
My run had an almost fatal bug though... where I clipped outside the canyon's walls, and couldn't get back in! Luckily I found a way to clip back into the play area at the last moment with 129 hp left! I was able to salvage my run and achieve victory!
I really enjoyed the exploration aspect to the TD genre. That really made it feel more interesting and less passive than a traditional "sit and wait for the enemies to come to you". At the end, it felt like I was tower rushing in Warcraft 3 which was a great way to end the game. Get rekt, necropolis!
Love the art style as well. It felt a bit cartoony and stylized, yet sophisticated with just the right amount of detail. Top marks in visual clarity and readability in the game.
My only wish was for more layers of alchemical mixing! Like creating new spells when you combine the elements instead of just one of each projectile. If you could expand the game more, it would be awesome to be able to combine higher tier spells to use, and more enemy variety.
But for the scope of the jam, everything was excellent :) Great job I had a lot of fun!