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(+1)

Hi, nice game! Some feedback from me:

- the menu music has To the Moon vibes for me ;)
- I love the pixel art and animations, the VFX is really well done!
- levels have interesting twists (like the jelly yellow thing I thought it's an enemy :D, ant that you can freeze waterfalls)

- the flowers look a little bit weird when the character is moving looks like the flower is not stable on the ground
- in the second level when I fought with the bat and jumped into the water the bat was not reset to its original position
- the enemies always respawn - I think it's ok, but when I went the same level over and over it was tedious to fight those bats again :D
- I'm missing a point to killing the enemies, maybe something should drop from there that you can exchange for something else (like in Ori games)

(+1)

Hey, thanks for the feedback! A few comments;

- I'm pretty sure there's not much I can do about the flower thing, or at least not in Godot's current version (accomplishing pixel consistency is really annoying). I'll still try to see what I can do about it.

- The bat not being reset is intended behavior, although I will admit that there should probably be i-frames for whenever the player falls into the water as well.

- The enemies always respawning is also intended behavior, but I will probably change it so they only respawn once the player touches a fireplace.

- We originally planned to add loot drops from enemies for potion crafting, but sadly, we didn't get around to it due to time constraints. Rest assured, this feature will be included in the final version if we continue developing the game.