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WildCodePlay

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A member registered Apr 15, 2024 · View creator page →

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Hi ACCA Game Page. I understand your concerns, but even Thor himself promotes mainly the Steam platform on which we would also like to release one day. Almost every game on Steam is desktop and played fullscreen. Only this year Thor changed the rules that games need to be playable on the web because of malicious content/files/viruses. We weren't even focused on small screens because we are not interested on mobile platforms at all. 

1. this can be solved by multiple choices. Either you have a big 4k+ monitor and you can create separate desktop for each "corridor" (corner) of the monitor, then the fullscreen is played only on one corridor. Or you can have multiple monitors which solves this. How are you solving this problem when you are actually playing a desktop game?

2. as a senior web developer - yes your tab can crash, but because browsers are nowadays multithreaded it's not actually touching any of the other tabs you are working in.

 3. If this was a game you would actually payed I would personally fix this in a day. But this is free content created by no experienced game developers at all, learning and having fun together, working many hard hours even when some of us are on vacation with our families and children.

4. The fullscreen is a choice that you actually are allowing on the itch side, not unity. You don't need to click it at all. 

5. If you have 1-2GB of RAM then I understand your concerns and I would use a different browser which is more RAM-friendly and not Chrome-based browsers.

Nice little game. I adore the pixel art :). As others mentioned the game is quite challenging to play, because of the small vision and you had to pick one item at a time. I even tried to pick everything and move it next to the kettle but I was missing some sources from the recipe and was already quite frustrated from the tunnels. 

That being said I don't like straightforward solutions with navigating indicators. I even turn those off in many games like Skyrim or The Witcher 3 because then the game is more immersive. I would maybe add two difficulties, one with a map and one without it.

Thanks a lot for the feedback! :). I agree with all the points you mentioned. Placing the torch in the middle without any indicator is a feature to let you figure that out by yourself ;).

You want to continue playing this game just to listen to the SFX of the satisfied customer :D. I love the music and the simple, but very polished graphics. I went to day 4-5? Then I thought it was a little repetitive, but that's more about my personal preference. Maybe some additional narrative to other days would spice it more for me. Like in each +1 day you get more important customers from more rich people, politicians up to let's say sultan :D.

Thanks for the feedback! Yes, I agree the dialog is annoying and should be changed to open on keyboard press or mouse click.

Strange, there shouldn't be any hidden resources :D... If you are in the range of some resource you can collect it. Maybe something was behind a wall.

We would like to release it later and now we want to get as many constructive feedback as possible :).

I must say it was hard for me even at the first level.... :D. But quite a funny idea to catch leftovers and make potions from them. When the music started I was automatically teleported to the Witcher world in some tavern ;). Sometimes I would immediately know where I can put some item and like in classic Tetris, I would recommend adding to speed up falling the ingredient (like casting heavy gravity on it :D.)

Wow, just wow. I loved the narrative, even when I didn't read all the notes on the ground. There was a story that touched me. The music fits perfectly. I liked the controls, even if I had to click my mouse a lot of times :D. After the first boss, I basically bought the grenade launcher and just bought lots of ammo. I'm not sure if it's a problem with the grenade launcher but on the other two boss fights it was very laggy. Sometimes like 5 FPS. Also sometimes I couldn't close the dialog. 

Hi, nice top down, it reminds me of some old games :).

- I tried to drink all rum from Level 2 I found and didn't kill anyone :D. But I'm not sure what to do next. I tried to distract the guard next to some building but couldn't go inside. 
- In the end, I decided to eat everyone :D. Nice abilities. 
- I'm missing more surroundings but I now making a 3D game is always much harder

Hi, nice game! Some feedback from me:

- the menu music has To the Moon vibes for me ;)
- I love the pixel art and animations, the VFX is really well done!
- levels have interesting twists (like the jelly yellow thing I thought it's an enemy :D, ant that you can freeze waterfalls)

- the flowers look a little bit weird when the character is moving looks like the flower is not stable on the ground
- in the second level when I fought with the bat and jumped into the water the bat was not reset to its original position
- the enemies always respawn - I think it's ok, but when I went the same level over and over it was tedious to fight those bats again :D
- I'm missing a point to killing the enemies, maybe something should drop from there that you can exchange for something else (like in Ori games)