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Ohh I really lke the suggestion of the mushrooms.
They are actually the snails
It is indeed super hard to know where they are, as the only indication is that the ones which spew poison, are slightly higher than the ones that do not.
The idea of them always puffing, without producing the poison, sounds really good!

The idea of the game becoming harder the more you become a lich could maybe be expanded upon when this game is picked up again and turned into a metroidvania.

May I ask what delay on the attack you are talking about?
Is it the spells? If so, the spells had an issue where you could cast it twice with the second cast being completely free, even though on line 45 was the casting, and 33 was the one that SHOULD stop such a thing from happening, hence a short cooldown.

Hi, the melee attack has a few frames of delay, it may just be the animation, you do have to get a little too close for comfort, that might just be the trade off though, so that's fair.

Just double checked the attack and you're kinda right

The attack stops at  0.58, but the animation is a bit different.
It goes back to idle stance after an attack, and this part of the animation happens around 0.52-0.55. The cooldown being 0.59
This indeed leads to a couple frames where it feels like the attack has a cooldown. This was an oversight.