The art looks really good.
UI and UX could use some work. For example, I got stuck in the very beginning on some white rectangle, until I randomly stumbled on a dialogue prompt. Abilities are interesting but need explaining. I like the idea of dodging using your shadow but you are locked in animation for so long that it’s probably faster to just move. Didn’t really find any use for [Q], although the animations are beautiful.
Also, the music in the village reminds me of that Silent Hill 2 melody.