I think this game still looks great, despite the challenges you had. We also learned a lot of hard lessons about Godot Compatibility pipeline this jam as well and had to make a ton of compromises. Thankfully we did a test build early on, so we knew what they would be. I couldn't figure out how to get out of the first area and didn't hear any sound effects, so that was disappointing, but otherwise I was engaged and wanted to keep playing, I just couldn't figure out how to progress.