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There's clearly a lot of talent going into this project, I'm better for having played it! The systems are well tuned and the art is very engaging and keeps you exploring. The story line has good humor (the king's voice is very Banjo, love it), I always enjoy some slapstick. A couple things I'd consider moving forward: 
- I kept trying to jump over the bag in the beginning and ending my run without realizing what I was doing (I'm bad, but gotta design to the dumbest guy in the room ha)
- Things load almost a bit TOO quick, maybe tune the scene transitions to give some space to mentally transition as well
- Kept digging myself into holes I couldn't really get out of, maybe adding a direction to your swing to help aim where you're digging?
- When starting your level and showing that tutorial book pages (which look GREAT), I was initially confused that clicking the book to start the level was the move, maybe add some text over the top to show you're beginning there

Will keep this one on the watch list!

OMG thanks. Umm how do i start answering everything okay so first it is not talent that went in to this it is just sleepples nights lol (i made this in like 9days?) and the king's voice is mine i think it just became perfect lol. And maybe when this jam ends and i will get back home i could add some of your ideas. The scene transition one is actually a new and super interesting idea. THANK YOU for playing my game and giving me such good feedback