I really liked the pixel art and music choices. Would have loved some more sound effects. I didn't find any potions in my run, so I felt like I was gimped. Due to the slowness and cooldowns of blocks and attacks, I pretty much spent all my time kiting everything, which made the boss trivial, but made projectile enemies really tough, especially since their bullets were going through walls. I ended up falling down a pit I didn't know was a pit in stage 2. I also would have appreciated a vulnerability timer for a split second after block expires and I'm getting hit by multiple enemies, because your block can be consumed and then multiple other attacks can proc damage. It wasn't always easy to see attack animations so it was hard to time all of that perfectly, so some grace for mistakes is a big help to noobs like me.