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(+1)

I quite like the art style. And it is a clever idea to move unimplemented mechanics into a separate menu.

The game plays more like an action game than MOBA, and so you expect some sort of a movement mechanic like dodging. But I think you could add other damage-mitigation mechanics if you want to keep that MOBA feel. Like maybe some sort o block, or heal that doesn’t lock into animation, or a strike that knocks enemies back. Right now the only strategy is to stand in place and trade damage, and at some point [Q] away and heal to full with potions. Then repeat.

I find it a little weird that you have pretty good music but no sound effects. Audio feedback would greatly elevate the experience.

Very good job nonetheless!

Thank you for enjoying the game! I will say, you are 100% able to "orb-walk" the boss rather than just trade damage. The E also has i-frames while you're in the air, though I understand this is not directly conveyed. Tooltips were planned but I just never got around to it.

I agree, SFX would have been a huge boon. Their absence was a result of the team size restriction.
Thank you again for playing our game and for your feedback!