I quite like the art style. And it is a clever idea to move unimplemented mechanics into a separate menu.
The game plays more like an action game than MOBA, and so you expect some sort of a movement mechanic like dodging. But I think you could add other damage-mitigation mechanics if you want to keep that MOBA feel. Like maybe some sort o block, or heal that doesn’t lock into animation, or a strike that knocks enemies back. Right now the only strategy is to stand in place and trade damage, and at some point [Q] away and heal to full with potions. Then repeat.
I find it a little weird that you have pretty good music but no sound effects. Audio feedback would greatly elevate the experience.
Very good job nonetheless!