Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Finally played almost 2 years later!

I like the chill mood and retake on chess.

My main issue was that outside Pawns, the AI is rather good meaning it won’t go onto squares I threaten… which also means it’s hard to destroy all the enemy units (it’s not that easy to force a certain unit into dying by threatening its current and all its future possible positions, except slow units like the King, and pawns, esp. on a board that’s mostly empty). Fortunately the AI did a mistake, but it’s a bit hard to tell how long it will take to do so. If the enemy side also had some “king” I suppose it could be faster. But it’s also funnier to just eat all the enemy units.

After doing a stupid mistake I restarted the game, but this time the first level has a full row of pawns to fight! It was too long to kill them all (and the animations are slow and unskippable, which wasn’t an issue on my first run as I kept thinking, but against an army of pawns it’s not really interesting), so I gave up.

Otherwise I like the ability to pick new units… it seems you should get the high stars, but pawns are also useful to cover their own range. Plus high stars are limited in later game due to limited slots.

Maybe you took part to later Magical Girl Game Jams too? I should check the 2023 entries as well!

Thanks for playing! It's hard to believe it's been so long. Based on what you and others have said, it seems like things really ended up being a lot more punishing than I had anticipated when I was making it. It's something I keep in mind when working on projects now, especially for game jams. Since you mentioned it, I did participate in Magical Girl Game Jam #8! I think I improved in some areas, but I think I also fell back in some parts too. Looking forward to participating again, but I've just had some unfortunate timing!