I really like this idea and the art is great. I really struggled with the controls. The contextual controls are very picky about what can be done when and I spent more time fiddling with that than I did watching the alchemist. It was also kind of hard to tell what the alchemist was doing sometimes. But I love this theme interpretation, I think this is really clever.
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Thank you for the comments!
Never though the controls pose a problem, but I guess that's just me knowing too much of the system. Thank you for that! The alchemist should probably have some more exaggerated action as well, or else this will surely poses a problem in futures level.
Anyway, sorry for that and I hope you are still enjoying the game!
I agree a little bit here that the left-click and right-click felt a bit clunky for some reason? I think because it was switching between left-click meaning "pick up", "add", or "drop". My Minecraft brain really wanted to just use right-click for drop. Maybe rotate could be Q and E instead? or just detecting the difference between just "click" vs "click and drag" so it can all be on left-click, and then use right-click for either add or drop. I also kept not being able to drop the potions because they were half-clipped through the floor - so maybe just a keyboard button to drop would help with that? Lots of options here I think! Would love to see more of this game though!