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Thank you for playing. To tell the trajectory use the clouds in front of the golem.  I really do like the idea of holding on the golem to stop player movement.  as for the red blocks I might add a new block that isn't an instant kill and have that do damage and replacing a lot of the interior with them. right now, the HP bar really gives you a second chance at doing the platform over again and would like to explore more mechanics that don't involve enemies you have to fight so it feels more of you and the golem.