Known bugs & issues:
- All layer textures are kept in memory, which can be bad for performance when many layers of large textures (> 4K) are used
Special characters in RahiTuber's path (or texture paths) cause issues- Hopefully fixed in version 11.43- Joystick trigger buttons are read as an axis by SFML (the framework I'm using) which means when both are pressed, they cancel out