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(6 edits)

Known bugs & issues: 

  • All layer textures are kept in memory, which can be bad for performance when many layers of large textures (> 4K) are used
  • Special characters in RahiTuber's path (or texture paths) cause issues  - Hopefully fixed in version 11.43
  • Joystick trigger buttons are read as an axis by SFML (the framework I'm using) which means when both are pressed, they cancel out