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Really like the animations of the characters. The game loop reminds me of those retro simulation adventures like “beat cop”.

What I lacked a bit was feedback and juice. E.g. it took me a couple of deaths to realize what was killing me.

As for controls I generally think the less buttons you need to still achieve everything the better. When designing controls try to limit yourself e.g. arrow keys and a single button and only introduce a new one if you’re stuck design wise.

Keep at it! Add that story, would live to see it

Thanks for playing! Yea, I guess I never did explain that the air drones kill you even though the sight cone for both is the same... thanks for pointing that out, I'll explain it in the notes, and change it somehow in the build after the judging. Ran out of time for juice, will be added later, gotta add a lot of stuff. Thank you so much for the comment!