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I think the game is just a bit too easy, or rather the difficulty comes from the potion throw being physics based which doesnt feel quite right... maybe the enemys should come from different directions like in a vampire survivor? I could also see the potion effects on the ground damaging yourself

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Tysm for the time spent on the game and the feedback! And yes, right on the dot. I was trying to recreate the vampire survivor esk implementation of enemy spawn system, but like you mentioned, it uhh isnt done very well and the difficulty really is the potions physics if you use even a little bit of the reaction system. But yeah, once again tysm! And if the game garners enough attention I absolutely plan to continue working on it!