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(+1)

I'm so impressed by the amount of work you've done in such a short space of time !!

Here's what I loved :

- I was very immersed for the few 5 minutes, well done for the atmosphere of the game
- Love the character animations
- SO MUCH content, craft, stats, combats, a pretty nice progression and balancing and theme is perfectly respected!
- Gameplay is very fun, both aspect of alchemy and battle is complementary and well executed.
- Even if there's a lot of content, everything was clear and straight forward for me well done!
- Placement based on attack is smart

Here are a few subjective suggestions for improvement :

- Make it available full screen!
- Early balancing cause it's hard to grind back when you don't have any parts left at early stage
- Better phone "buying items" feedbacks (cash sounds, VFX) and even more background animations
- Moooooooooore VFX please!! VFX everywhere will add a lot of juice to your game
- Maybe more light variation/shading in the combat scene cause it looks a little bit flat comparing to the main scene.
- Heal button a little more contrasted or slight animation or make it interactable like other buttons.
- Why can we drag and not undrag item :<
- I found sometimes the info/icon hard to read/understand
- I found out frustrating to loose knowledge of an ingredients when I run out of it

Here's some few suggestions:

- Different color for the homonculus
- Be able to rename the homonculus
- Maybe colors for the tool (cause I get that it's giving a different rune color but I never remember what it is)

Thank you for your feedback, I definitely have a list of things to work later on è_é 

So proud of you and us for making it to the end of the jam yeeee