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Thanks a lot! :D

Accessibility is one of the parts of game design we're most interested in, so I'm very glad you found it to be a highlight.

And yeah, out of the people I've seen play our game, none of them have managed to climb the steep learning curve. I wanted to showcase the full range of possible difficulties within the few levels we had time to make in two weeks, but we could have definitely handled it a bit better. We're definitely planning a much slower buildup and more learning support in later versions! :D

-- Mymo

Thank you for the lovely comment!

It certainly is kind of an untreaded path, unfortunately, and it feels long overdue. Also, in a way it opens up ways for a fresh air in gaming for people with or without sight alike. 

It certainly felt special to create, so I'm glad that carried through.

And thanks for the constructive criticism, that's really appreciated! I think Mymo once told me the currently second song was meant to be like the fifth one in the full release, hope that puts it into perspective.

-- Kris