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This is probably one of the best concepts I've seen. As far as I'm aware, games meant for the blind and visually impaired are an unexplored market, and you've certainly made something special. If I even have any constructive criticism at all, even as a musician myself, DANG IT'S HARD XD. The jump from three notes to the whole orchestra was- painful... I'd love to see a slower buildup of difficulty in a full release :).

Thanks a lot! :D

Accessibility is one of the parts of game design we're most interested in, so I'm very glad you found it to be a highlight.

And yeah, out of the people I've seen play our game, none of them have managed to climb the steep learning curve. I wanted to showcase the full range of possible difficulties within the few levels we had time to make in two weeks, but we could have definitely handled it a bit better. We're definitely planning a much slower buildup and more learning support in later versions! :D

-- Mymo

Thank you for the lovely comment!

It certainly is kind of an untreaded path, unfortunately, and it feels long overdue. Also, in a way it opens up ways for a fresh air in gaming for people with or without sight alike. 

It certainly felt special to create, so I'm glad that carried through.

And thanks for the constructive criticism, that's really appreciated! I think Mymo once told me the currently second song was meant to be like the fifth one in the full release, hope that puts it into perspective.

-- Kris