A nice little puzzle game, I'll admit it took me a second to realise that in the last level I could pick up the rune again immediately after using it at an altar. There's definitely potential for more levels in this too. It would have been good if the music looped as once its finished the game is pretty much silent, but that's really my main criticism. Well Done!
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Thanks! I agree that the sound experience was left as a last priority, since we were more focused on having a working gameplay loop and relatively proper visuals! As the first experiences for some in the world of game design in our team we had to expedite many choices, so it's super cool to see that the biggest issues are the things we mostly had to leave on low priority (except for the UX problems :p)