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A jam submission

UnderlitView game page

Escape the alchemist's mysterious house as a small wax puppet, forced to make puzzles to find the exit!
Submitted by MathiX94, Maxssio, Enemy Stand, Basil Hérant, Paul junca — 1 hour, 17 minutes before the deadline
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Underlit's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Charming game with clever puzzles and a simple but effective implementation of the themes. I did find myself confused at first as the space key is not taught in-game, and also had trouble with it not dropping the rune on every occasion, plus some of said runes not fusing together until after multiple attempts.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Memory-based puzzle game.
You play as a small puppet come to life trying to escape the alchemist's basement.
Use altars to merge runes and escape the levels.

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Comments

Submitted(+2)

Really lovely game. I think you did a really great job nailing the themes. Well done on the art, music and level design! Keep up the great work!

Developer

Thanks! I really liked your game as well, and that name is just a chef-kiss.

Submitted(+2)

A nice little puzzle game, I'll admit it took me a second to realise that in the last level I could pick up the rune again immediately after using it at an altar. There's definitely potential for more levels in this too. It would have been good if the music looped as once its finished the game is pretty much silent, but that's really my main criticism. Well Done!

Developer

Thanks! I agree that the sound experience was left as a last priority, since we were more focused on having a working gameplay loop and relatively proper visuals! As the first experiences for some in the world of game design in our team we had to expedite many choices, so it's super cool to see that the biggest issues are the things we mostly had to leave on low priority (except for the UX problems :p)