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so I love how much smoother the game feels, and I can run it without hearing my computer fans start to roar as soon as I open it.

I found the ball maze game fun to do and as soon as I figured out how to turn the maze properly it was simple and enjoyable. I couldn’t pick up the key though, but I could examine it.

Possible tape duplication glitch as I would keep getting an extra tape whenever I took it out of the vcr and ended up with multiples of the same tape.

Slight collision issues on the side rooms on floor five, but I don’t know if those are intended or not as I just fall through the floor when walking into them.

Made a manual save at the start of the room but as soon as I load it the screen just stays grey for at least 14 mins before I decided to just close the game and reopen it.

I can’t access floor six and since the button is red I’m going to assume that’s in purpose.

Clearly a showcase build but I enjoyed looking at all the assets and wondering what they would go to, and the optimization makes me excited for the final product.

Yeah, ha. Collisions at the side rooms are actually not at all implemented on floor 5 and trying to enter them might lead to a bit of a surprise. Duplication glitch on the vcr is just a simple typo and you aren't intended to pick up the key yet on the completed minigame. Saving won't work on the test build.