Oof, I do intend to stress test it more strictly in the near future and I really appreciate you bringing it to my attention.
HodgePodgeDL
Creator of
Recent community posts
Save games will be coming back as I had it working in test versions of 2.2 and I know what needs to be done to make them available again.
I think a big problem is the game encourages you to rush through the 1st mansion while trying to avoid thorn and look at her walk backwards when she she spots you which gets old and that it takes no time at all for cultists to knock you out from full health.
Thorn is getting her numbers nerfed and she will back off herself when getting stared at for a few seconds. I do want to allow ways to either go over 100 percent or increase max hp
Hey, congrats on completing it and it hasn't even been 24 hours since the release.
I did go over your notes and found them agreeable. The hscene at the end is going to get more animation work and have multiple camera angles options other then the 360° default. The equipable candle is in that build and you need to open up your inventory (in a spot away from thorn) and combine it with the lighter. I think making the lighter just about useless other then candles interactions was a mistake. It and the lantern are getting buffed. The reason it didnt get hotkey was the original '1' hot key was going to be a different item that sadly had to get cut to honor the deadline. I will let you guess what item that was. As you discovered the second area while it looks good needs some further tweaking and player guidance.
Yeah I plan on keeping her difficult but she does have some rough corners that need to be shaved. The accident system currently allows cultists to mess and wet a 2nd time zthe tldr means there are 2 counters at around 3 to 4 minutes that are always counting down and can over lap like you experienced.
The aggro when she needs a change is a recent addition when I found her too easy and predictable and that issue is an easy enough fix for the next patch.
Yeah, she is getting nerfed across the board. I am slowing her down, making her hit less hard and making her completely ease off once you stare her down for a few seconds rather then forcing the player to ease off themselves while looking at her. I am keeping her difficult but she is considered over kill right now.
hey, actually been patching up those major issues since they were all due to recent changes were i missed a step. Objects in drawers now have the requirement they needed in order to extend out correctly. However some might still needs the fix.
Save system broke because it didn't know what areas were or were not loaded.
Thorn is suppose to act erratic on purpose when she needs a change but the ai can still be wonky since ai systems are always a constant struggle.
Stingers when spotted can have a cool down. Thorn has one since we want her to be able to surprise the player.
The Candle is a very recent addition and it's clipping box likely needs to extend since it's model is probably getting culled.
I need to add a pick up version of every item you can pick up for drop to be implemented. There is a storage bin at the end of the Thorn area where you get the camcorder and discard has been added as a work around for the time being.
I did play around with enemies locking you in place or taunting you while another stalks you but it easily got into overly frustrating territory so it's something best revisited at this time but it's a solid idea if done well
Yup, That issue is known and is not intentional. the doors that use that key need a flag to not consume the key on use. as is with some items being mislabeled on the text prompt when you pick them up. quite a few have the diaper pack prompt and I haven't prioritize it yet as I want to make sure the final area plays well and isn't needlessly cruel since Thorn is already really pushing it.
The other known issue is there are a few objects that need flags corrected for the save system to work as built. That will likely be ironed out a bit after Halloween since it has always been extremely fickle.
Hey, thanks for the feedback. The preview build actually lacked the note that states that Thorn the latex werewolf tormenting you actually pauses when stared at. There will is now a comic in the first nursery safe-room that hints at her ruleset.
Overlay has since been reworked to fit the game's theme more and there is a VHS available in the safe room and isn't as small as it was in the preview build.
I don't know why its targeting some users as people have been downloading it just fine. It's also on the "Old Build Archive". I am currently working on getting all the halloween features but I will just give out refresh peoples access to force the issue if I have to if the issue doesn't resolve itself. Please get with the itch.io staff first as it shouldn't be on me. They are generally quick to respond.