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HodgePodgeDL

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A member registered Jul 21, 2015 · View creator page →

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Yes, I am working on a few in my spare time. I will likely include them next update.

Going 3d for your first few projects is fine if you keep the scope very limited. If memory serves the FNAF guy picked up fusion and did a very simple game to  showcase his janky models before someone suggested he try to do a horror game.

If you don't have a programming background its best you stick with visual scripting and keep your game designs very simple as you get the workflow down. Good projects getting started early with 3d are visual novel games that follow a point a to b with some player choices sprinkled in.

I use 3 different diaper meshes. The one seen in most renders and games is a heavy modified cushy+ https://puddlegum.gumroad.com the puddlegums models are the best ones you can buy at the moments. 

correct. It's getting worked on but won't be added till it's playtested

I don't follow. Do you mean that you don't kno2 how to extract the .rar? You need to download winrar for that. I listed its website at the bottom.

I want it to be a thing ms anthropy can do to the player. Currently there is one image on it on the hp&enric folder that can be viewed on both art packs

I would advice against going full 3D for your first major game project. Personally, I would start with a simple 2d or text based project that doesn't require a heavy artistic workload and treat it strictly as a learning experience.

You should also never get in the habit of comparing yourself to others and do things strictly for the love of the craft and growing.

Good and proven game engines suited for beginners and hobbyist are godot, unity, game maker 2 and quest. Don't bother worrying about the current community reputation of the engines as they are simply tools at the end of the day and the first 3 engines have frameworks and 3rd party tools you can work with to finish your project.

Don't be afraid of following youtube and udemy tutorials carefully when you are figuring out the ropes and always put what you learn to use even if you find it boring and tedious at the time as it will pay off when inspiration hits.

Also, don't fall into the trap of worrying about how much or how little you are getting exposed online . People that obsess over that are generally make themselves miserable.

hello, you need to contact itch.io support to best resolve the duplicate purchase. You can send them a screen shot of this message to prove my approval.

As for lighting candles you need a lighter in your inventory and you need to hold down the use key till it lights.

yes, i will be posting on both platforms and fa with plan updates for both soggy horror and depravity quest. I intend to get the December plans one in a few days.

Yup in the halloween '24 she starts with them. She won't be at the start of the game in future builds.

works fine on my end you just pick up the marble and put it in the start area to play

You actually played the lastest version a few months ago.

Yup, I am going to expand on that entire system.

Oof, I do intend to stress test it more strictly in the near future and I really appreciate you bringing it to my attention.

what area did you save at? was it the 2nd area with the pig and lynx character or the 3rd area with the cow character? Both of those areas are getting polished next update and I would like to hammer out any black screen load bug.

check under demo or get it off the build archive. It's not going to show up where 2.1 is due to how itch.io organizes downloads.

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You can download any version with you purchase. This goes for any future versions. 

Do note the itch.io web app sometimes gets confused with ownership and you need to refresh it sometimes. 

Check under demo for the free 2.2 spoopfest build.

I am thinking about allowing players to free roam that area if they complete it with the 4 keys and the one or two side objectives cleared. Thorn is getting her deserved nerfs

It's planned down the line but right now it's just the initial implementation. 

Well, there was talk about our own version of a holding breath sequence to avoid alerting a occultist from a strange noise but good implementation was always a issue and I would rather focus on fleshing the existing mechanics players are currently dealing with on a more moment to moment basis.

I wanted to do a face sitting animation with thorn and rea (the protagonist fox) but it lapsed this update as we already added a huge amount of content from 2.1 to 2.2.

Yeah, you having accidents is eventually going to be a thing to manage and is going to either harm or help you depending on the situation. But it's out of scope for this build and the polish build that is going to follow.

Save games will be coming back as I had it working in test versions of 2.2 and I know what needs to be done to make them available again.

I think a big problem is the game encourages you to rush through the 1st mansion while trying to avoid thorn and look at her walk backwards when she she spots you which gets old and that it takes no time at all for cultists to knock you out from full health. 

Thorn is getting her numbers nerfed and she will back off herself when getting stared at for a few seconds. I do want to allow ways to either go over 100 percent or increase max hp

save game is not working in this build as i need to go forward and program a few things so it's storing save data correctly. Right now it just loads a black void.

Fa or twitter

Hey, congrats on completing it and it hasn't even been 24 hours since the release.

I did go over your notes and found them agreeable. The hscene at the end is going to get more animation work and have multiple camera angles options other then the 360° default. The equipable candle is in that build and you need to open up your inventory (in a spot away from thorn) and combine it with the lighter.  I think making the lighter just about useless other then  candles interactions was a mistake. It and the lantern are getting buffed. The reason it didnt get hotkey was the original '1'  hot key was going to be a different item that sadly had to get cut to honor the deadline. I will let you guess what item that was. As you discovered the second area while it looks good needs some further tweaking and player guidance.

Yeah I plan on keeping her difficult but she does have some rough corners that need to be shaved. The accident system currently allows cultists to mess and wet a 2nd time zthe tldr means there are 2 counters at around 3 to 4 minutes that are always counting down and can over lap like you experienced. 


The aggro when she needs a change is a recent addition when I found her too easy and predictable and that issue is an easy enough fix for the next patch.

You aren't the first. There is very poor lighting there and you can easily miss it even with the cursor hint. I am going to add a sparkle effect to the keys like the lantern has.

As for the itch.io bug, I assume the staff are working to correct it but if it persists or nags at you feel free to dm me for a workaround.

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Seek out the bunny. 


I was a bit too evil with this one as it's VERY easy to overlook even with the ginny note stating a key was hidden in this room. I might move it and I am going to give offer a 2nd placement for the key since it's far too early of a stop gap for players.

I have found a work around that itch.io bug. Can you contact me via dm and i will provide you the workaround?

Right now its stare at her and walk backwards to lose her aggro. She is getting her deserved nerfs one where she will back off just by getting stared at for too long. the other cultists are getting buffed.

I don't know why itch.io keeps glitching out on users like that. You still have it purchased despite the web page bugging out on your ownership. Anyways the halloween 2.2 can be downloaded for free under "demo"

There are actually two instances of it. The easiest one to find is by completing the maze game at the back left of the mansion. That will open the door with the picture of a tiger girl done by bubbles pup.

2.2 is listed under demo. Its completely free.

It was used to be used to say hello to meg but we decided it was only fair to reward the player after they made it pass thorn.

It will become useful in later as a reward next update so keep it's location in mind but it's not a requirement for clearing the mansion.

Yeah thats getting fixed next update. We treated the halloween as a challenge build so save states and clear objectives weren't a priority

Yup. I am thinking about slightly rewarding the player to offset if thorn gets one hit in during that

Yeah, she is getting nerfed across the board. I am slowing her down, making her hit less hard and making her completely ease off once you stare her down for a few seconds rather then forcing the player to ease off themselves while looking at her. I am keeping her difficult but she is considered over kill right now.

I am actually compiling the spoopfest '24 build right now that does have a ending

hey, actually been patching up those major issues since they were all due to recent changes were i missed a step. Objects in drawers now have the requirement they needed in order to extend out correctly. However some might still needs the fix.


Save system broke because it didn't know what areas were or were not loaded.

Thorn is suppose to act erratic on purpose when she needs a change but the ai can still be wonky since ai systems are always a constant struggle.

Stingers when spotted can have a cool down. Thorn has one since we want her to be able to surprise the player.

The Candle is a very recent addition and it's clipping box likely needs to extend since it's model is probably getting culled. 

I need to add a pick up version of every item you can pick up for drop to be implemented. There is a storage bin at the end of the Thorn area where you get the camcorder and discard has been added as a work around for the time being.

I did play around with enemies locking you in place or taunting you while another stalks you but it easily got into overly frustrating territory so it's something best revisited at this time but it's a solid idea if done well