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Great game! Great way to present the hover mechanic by not telling the player straight but making them notice that when they are in the window area they get it. Still sometimes the mechanic didn't work properly, maybe because I entered the area while falling.

(+1)

Thank you for playing Futto! I hope you enjoyed the game. I understand that many players found the hovering and air dash mechanics challenging. My intention was to encourage players to learn these mechanics through experimentation. I had originally designed a level featuring a tunnel with black dash cubes to help teach the mechanics, but unfortunately, I wasn’t able to include it.

Once the jam concludes, I’ll be releasing an updated version with additional content and improved polish. I appreciate your patience and support, and I hope you’ll stick with it until then. Thank you!