Nice game, the movement and bounce of the ball feels really smooth. As other people I was a little lost on how the game worked. I would add the same about the other parts of the game, like what I think are upgrades and the other thing that I'm not sure what it does, the pachinko style part.
DreiCreates
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I had fun playing through the game. Very nice mechanic and way to implement the theme. I loved the difficulty progression throughout the level and how the levels let you find different approaches to problems. Sometimes some solutions make me feel that they were unintended, making me feel smart, Like how to stop the pistons on their levels.
Nice game, same as other comments. I would also add that the game seems pretty unforgivable, it feels like if you get hit by an enemy or make a wrong jump you won't be able to beat the game. Also, it took me a while to realize that I could shoot enemies.
I really liked the graphics and the effect when parts of the levelsget lit up as they enter the characters vision range. I also really liked the intor cutscene. Great job!
Great to hear you can recognize them as goblins. I was worried that my sprites wouldn't be understood. My gf thought that the character was a chicken and that the goblins were frogs.
Hmm, I see. I haven't encountered that issue. Is it always the second goblin? What about it's position? Is he on the right, left, ...?
Cool game! I lovd the responsive controls. I was a little confused why I was not allowed to use the boost sometimes but I saw that it has to do with the number of coins. I was not able to beat the level as no matter if I had the boost or not my character couldn't reach the other side horizontally nor vertically from the lower platform