Honestly a pretty fantastic game you got here. I didn't even run into any sort of bugs/problems in my time with it. I made it all the way through to the end with the party consisting of Oozlord, Mr. Sam, and or course Greatfrog, very likable visuals as well. The balancing was pretty great, and even though I think that leveling was a bit too fast, it felt fine for this little snippet of gameplay. Hopefully there'll be a bit more in the story and character department, if that's something that's important in the end for this...
One minor thing I would add in the future is some kind of "inspect" feature for attacks while in battle, even though you can do such a thing outside of it. It just makes things a bit more clear when you haven't really used a specific attack/spell in a while to know what exactly it does. Also maybe a run button might be nice, even though the map design rarely feels long enough to warrant such an addition.
All in all an incredibly great little game. Good job. (Silly Sword really is silly)
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Thanks for checking it out and leaving your thoughts! That's a solid team.
You are correct on the high experience gain. I have been burned in the past with jam games that I unintentionally made too difficult so I think I overcompensated here. I also completely agree with having an inspect action for skills and monsters while in battle. Cutting that feature really came down to UI creation and integration being time-consuming and I was already running behind. A run button/more meaningful ways to interact with the overworld are things I would love to have later when this project has some more shape to it.